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Minecraft: Punchwood Island Family Survival


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#181 paulsoaresjr

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Posted 17 September 2012 - 11:32 PM

Episode #5 "Rabid Dog"


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#182 Shinigginaz

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Posted 18 September 2012 - 10:25 AM

That pit is where my hidey-hole was! Aint bad resources around there.
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#183 Reggie

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Posted 18 September 2012 - 12:42 PM

I just love Remmi's "teenage girl" attitude.

MinecraftMom: Do you want to come with us, Remmi?

Remmi: <pause>...No.

XD

#184 juneau

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Posted 19 September 2012 - 07:03 AM

how do you have capes?


Minecraft multiplayer family survival on Punchwood Island map seed!

Complete Youtube Playlist

Thumbnail was created by Punchwood.com member BonePen!

Teaser Trailer:
http://www.youtube.com/watch?v=rMttIgfiz5c

Episode #1 "Shipwrecked"
http://www.youtube.com/watch?v=6oP7lwcSSJc



#185 whiteheart84

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Posted 19 September 2012 - 08:21 AM

Episode #5 "Rabid Dog"

http://www.youtube.com/watch?v=ZxLuMqSQrWU


Poor dog..... Did you figure out who's dog it was? Or did I just miss that part? And what got it angry anyway?

#186 MichaelVa

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Posted 19 September 2012 - 08:47 PM

"Remmi's got stuff." ... lol

I like Minecraft Mom's idea of each of you having there own cam. Each of you seem to be having your own survival adventure. Sticking with just one perspective, the videos are missing out on a lot of what's happening.

I also like Remmi's idea of building a sort of Fisherman's Warf. Her and Minecraft Mom might make a go of it trading cooked fish for whatever else they need.

I would have liked to have seen what Jumbomuffin was doing. "I'm the only one who's working." ... lol

I wasn't a gamer until I was introduced to minecraft. What I like most is that these simulated worlds allow the players to interact with their environment and with each other in whatever ways they can think of, Most computer games are tightly scripted and constrain the player to surviving as a raider or a soldier. I've always found that unappealing. Minecraft offers a much broader range of possible was to survive and thrive.
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#187 MichaelVa

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Posted 20 September 2012 - 12:43 PM

I must caution you not to waste your time looking for cattle. Although there were cattle on the island when using v1.2.5, for some reason, there are no cattle on the island when the world is generated using v1.3.2. There are plenty of cattle on the mainland, to the west, near the village.

When I discovered this deficiency, I used one of the "cheats" provided in v1.3.2 and spawned my initial herd of cattle in creative mode. Since then I have remained in survival mode. The only other "cheat" I have used is the "/time set" command. I used quotes around "cheat" because if these features are now part of the game, are any of us actually cheating if we use them. As I said, I was only correcting what seemed like a deficiency, since cattle were present when I played this seed before. What we're doing is playing, and not having cattle would have spoiled my fun.

As for my use of WorldPainter, seeing how I could use it to modify an existing world was something I wanted to try. I've created worlds from scratch before, and the next time I do, I'll have to post my adventure on another thread here. Besides, building a causeway to the mainland and laying out pathways on the island in survival mode would not have been fun, and using maps when exploring or buiding is just common sense in the real world.
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#188 paulsoaresjr

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Posted 21 September 2012 - 07:45 PM

yeah, it's too bad there are no cows. Not completely necessary for survival but would be nice to have some for various uses. PLus they're cute and MCmom would like em!

Also, Episode #6 "Dad Delivers"



#189 Megazeru

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Posted 21 September 2012 - 08:58 PM

hey guys i think i know what happened with the spider it was glitching cause paul broke the ground and the spider wasn't trying to go down that's why it was glitching

#190 Reggie

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Posted 21 September 2012 - 09:07 PM

Really liked this episode, I enjoy it when the family interacts with each other more on screen. Otherwise, they're all essentially hanging out on Skype. Definitely would prefer this series with the entire family only--even if it takes a longer time between episodes! It will be worth it to wait, I think.

I was also intrigued about Paul's thoughts on mob grinders, though it's no secret that he doesn't like them. But the idea that they're not "natural" isn't really correct, I think, grinders are merely exploits of game mechanics. In a survival situation, you take every advantage you can get!

I do understand Paul's meaning, however, because I also avoid making mob grinders in my survival games. I like to immerse myself in a level of "reality" where monsters would be killed or avoided, not farmed like animals. But if in a real survival situation, would I farm zombies if I could? It's a real conundrum...
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#191 johnny85

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Posted 21 September 2012 - 09:16 PM

Just as a heads up theres a total of 12 Diamonds on the Island that I found.Good Luck!
"I am fire!....I..AM....DEATH!" -Smaug, The Hobbit: The Desolation of Smaug.

#192 Firelock

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Posted 21 September 2012 - 09:20 PM

Loving the series so far Paul. keep up the good work and good luck
Posted Image Got Wood?? Posted Image


B+T Forever!!!

#193 whiteheart84

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Posted 21 September 2012 - 09:25 PM

I must caution you not to waste your time looking for cattle. Although there were cattle on the island when using v1.2.5, for some reason, there are no cattle on the island when the world is generated using v1.3.2. There are plenty of cattle on the mainland, to the west, near the village.

When I discovered this deficiency, I used one of the "cheats" provided in v1.3.2 and spawned my initial herd of cattle in creative mode. Since then I have remained in survival mode. The only other "cheat" I have used is the "/time set" command. I used quotes around "cheat" because if these features are now part of the game, are any of us actually cheating if we use them. As I said, I was only correcting what seemed like a deficiency, since cattle were present when I played this seed before. What we're doing is playing, and not having cattle would have spoiled my fun.

As for my use of WorldPainter, seeing how I could use it to modify an existing world was something I wanted to try. I've created worlds from scratch before, and the next time I do, I'll have to post my adventure on another thread here. Besides, building a causeway to the mainland and laying out pathways on the island in survival mode would not have been fun, and using maps when exploring or buiding is just common sense in the real world.


Yeah, the cow thing is why I spawned my own. Trying to build a bridge from the west and lead them over or even swim them over would have been too exhausting and more work than any fun. And the point of the game essentially is to have fun. And since they used to spawn in a previous version, I agree, its not really cheating, its just adding in what should be there and due to some issue with change in code, now isnt there. As for building paths and such.... I take it a little at a time. Building the NPC village from nothing in the south of my island took time. Not even mentioning the fact it took awhile for a zombie villager to spawn near enough to get him situated. Worse was protecting villager number 1 while getting villager number 2. Making the zombie cure is easy enough, actually making it happen and secure a village from nothing is a pain in the behind. But regardless, a few gravel roads here and there as you go is easy enough. My minecart tunnel from the homestead near the spawn to the hole into the ravine on the west side of the island took a lot of time and patching creeper holes to do though. Especially when I hit a small body of water and all. Took me a few times coming back to finish the whole thing. Between needing to gather sand and coal for glass, and cobble for the rest and getting the redstone torches made and rail from the abandoned mine for the project. You gotta just take breaks inbetween and not push it all at once, lol

And OMG!!! New video! Yay! *watches before playing with the new snapshot offline* Btw Paul.... been watching your survival adventure 1.2..... love the series, likely will play the seed, despite it seems to be quite lacking in diamond there, it does look fun. But I do find it sad that you seem to have poor luck with cats. You seem to find the suicidal ones unfortunately. Thats like my luck with dogs. I end up having to breed a new one every in game week just to keep one around to travel with me. I am glad I keep two safe at home at all times or I would be alone except for the spy chickens, lol
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#194 whiteheart84

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Posted 21 September 2012 - 09:45 PM

yeah, it's too bad there are no cows. Not completely necessary for survival but would be nice to have some for various uses. PLus they're cute and MCmom would like em!

Also, Episode #6 "Dad Delivers"

http://www.youtube.com/watch?v=MtZdBSIg8qY


Yeah, sadly Paul... you will have to make a trip far over the water to the west if you want to try to bring home the beef for MCMom. And nice spider glitch there, it was acting like a real one for a moment, dropping down slowly on a thread of webbing, lol

#195 MichaelVa

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Posted 22 September 2012 - 11:06 PM

Dad's cooked chicken delivery. ... lol ... Is it finger lick'n good? ... ;-)

I was intrigued by Chiefchirpa's improvised catwalk system, or paths as he called them, along and down the cliff faces of the ravine. Once I saw you using the your gravel elevator Paul, I just kept on using the same method myself. It's a very effective solution, but because an idea works so well, it sometimes inhibits us from exploring other ideas. The resources of a ravine are spread across the entire height and breadth of its cliff faces. A catwalk system might be a better way of getting at them. I've just finished stripping out the abandonded mine on that side of the island. In your introductory video for this seed, you showed that there is another abandonded mine intersecting the ravine on the other side of the island. I should try building a catwalk system out of dirt blocks down there, to see how well the idea works.

I see from the condition of the builds that the rest of the Soares have been busy as well. Remmi's General Store seems ready for business. Is that Jumbomuffin's house, with the fence post parapet? I know you like the survival aspect of the game, but even in small isolated bands of hunter-gatherers, people tend to specialize in doing what they do best and barter with each other for whatever else they need. Just be be careful Paul, playing this Minecraft series with your family might civilize a lone soarvivor like yourself. ... ;-)

BTW, the hole in the floor of the entrance gallery of that cavern system leads to the bottom of the ravine as well as to a network of other passages, one of which leads down to the abandoned mine. A more accessable way to that abandoned mine is to mine the coal deposit next to the lava fall near the pool of water. Breaking the blocks of lapis lazuli revealed after mine the coal will open a passage that leads to the mine.
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#196 MichaelVa

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Posted 23 September 2012 - 12:05 AM

... (snip) ...Trying to build a bridge from the west and lead them over or even swim them over would have been too exhausting and more work than any fun. And the point of the game essentially is to have fun. ... (snip) ... Building the NPC village from nothing in the south of my island took time. Not even mentioning the fact it took awhile for a zombie villager to spawn near enough to get him situated. Worse was protecting villager number 1 while getting villager number 2. Making the zombie cure is easy enough, actually making it happen and secure a village from nothing is a pain in the behind. ... (snip) ...


Exactly so, building a bridge or a causeway to the mainland in game by placing blocks would be work rather than play. WorldPainter provides a set of tools for remodeling the surface of the entire map as though it were clay. WorldPainter can import a Minecraft map and then merge the remodeled surface with the original Minecraft map, retaining all of the caverns, resources and entities that were there before. Its a much faster and more enjoyable way of executing such large projects in Minecraft. The only limitation is that when Mincraft generates structures or the player breaks or places blocks, the chunks containing those structures or player made changes get designated "read only" by WorldPainter. WorldPainter can remodel read only chunks, but only by exporting a new Minecraft map or by overwriting the original map. In which case, the caverns, structures and builds of the original map will not be retained. If you want to remodel a map with WorldPainter, you should do so right after the map is generated and you have scouted around without changing much.

I've built an new NPC village myself, but I waited until I had also built a rail line to the existing NPC village. The best way to transport villagers is to push them into an empty mine car. They'll stay in the car until you break it at the other end of the line.

#197 whiteheart84

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Posted 23 September 2012 - 03:47 AM

Exactly so, building a bridge or a causeway to the mainland in game by placing blocks would be work rather than play. WorldPainter provides a set of tools for remodeling the surface of the entire map as though it were clay. WorldPainter can import a Minecraft map and then merge the remodeled surface with the original Minecraft map, retaining all of the caverns, resources and entities that were there before. Its a much faster and more enjoyable way of executing such large projects in Minecraft. The only limitation is that when Mincraft generates structures or the player breaks or places blocks, the chunks containing those structures or player made changes get designated "read only" by WorldPainter. WorldPainter can remodel read only chunks, but only by exporting a new Minecraft map or by overwriting the original map. In which case, the caverns, structures and builds of the original map will not be retained. If you want to remodel a map with WorldPainter, you should do so right after the map is generated and you have scouted around without changing much.

I've built an new NPC village myself, but I waited until I had also built a rail line to the existing NPC village. The best way to transport villagers is to push them into an empty mine car. They'll stay in the car until you break it at the other end of the line.


Yeah...... I generally prefer to stay away from such third party modification programs to avoid issues. Besides, it is more fun to do it in game than something like that. Hence why I play with cheats on, but only use them in situations that are reasonable, such as with the cows. They existed there in previous versions, something in the code changes made them poof, and the nearest available ones are in a unreasonably hard location to retrieve them from. Since leather is a necessity for several things, I deemed it worthy to spawn only two in because of those factors and that I had found them legitly elsewhere in the world. I normally avoid doing it if I can though, but crossing oceans with nothing but a piece of wheat and two cows is too much work.

And your idea of imigration of villagers is actually one I like, and on land in the future I may use that idea. Then again, it just may be easier to cure them than transport them, lol

#198 bocajmw

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Posted 23 September 2012 - 11:29 PM

I sall the first episode it's assume can't wait for more

#199 Reggie

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Posted 24 September 2012 - 04:46 PM

I see from the condition of the builds that the rest of the Soares have been busy as well. Remmi's General Store seems ready for business. Is that Jumbomuffin's house, with the fence post parapet? I know you like the survival aspect of the game, but even in small isolated bands of hunter-gatherers, people tend to specialize in doing what they do best and barter with each other for whatever else they need. Just be be careful Paul, playing this Minecraft series with your family might civilize a lone soarvivor like yourself. ... ;-)


I think it's hilarious that the kids are almost all set up with their houses and mom and dad are still wandering out in the cold :lol: and do you think they'll let their poor parents stay until they get on their feet? Not likely! Unless one of them needs something, that is! lol
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#200 paulsoaresjr

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Posted 25 September 2012 - 01:39 PM

Really liked this episode, I enjoy it when the family interacts with each other more on screen. Otherwise, they're all essentially hanging out on Skype. Definitely would prefer this series with the entire family only--even if it takes a longer time between episodes! It will be worth it to wait, I think.


Thanks, we're all enjoying this map a lot! I hear ya about more interaction...I'd like to be more of a camera-man and just observe the others but it's not always feasible. Nor do the others always want to do team projects or go on adventures, etc. Everybody plays a bit differently (especially when we're all playing online at once) so it's a challenge to involve and engage everyone:

Remmi is very focused and task-oriented and prefers to work alone when building because other people "just get in the way" of her progress.
Chief is independent and just wants to get his own stuff done ASAP, but he's good about going on adventures with others but usually only when it's convenient for him.
Jumbo works fast and wants to be the guy with everything! he is willing to share (or trade) and he's also good about adventuring but only if it jives with his schedule.
MCMom is happy to do whatever is best for everyone, including the viewers!
Me? I'm trying to keep EVERYBODY happy!

I was also intrigued about Paul's thoughts on mob grinders, though it's no secret that he doesn't like them. But the idea that they're not "natural" isn't really correct, I think, grinders are merely exploits of game mechanics. In a survival situation, you take every advantage you can get!

I do understand Paul's meaning, however, because I also avoid making mob grinders in my survival games. I like to immerse myself in a level of "reality" where monsters would be killed or avoided, not farmed like animals. But if in a real survival situation, would I farm zombies if I could? It's a real conundrum...


Exploiting game mechanics, IMHO, is not "natural". It's not how the game was meant to be played. For example, you're not supposed to have endless supply of arrows or bones...you're supposed to craft your own and get them from skeletons you fight and kill. otherwise, what's the point of feathers and flint? Exploits are unbalancing and (for me) ruin the fun.
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